Decisions, decisions. There are a lot to be made in a project of this scale. A big question we tackled was ‘why did we choose Valve Software’s Left 4 Dead 2?’
Digital ruminations beyond the conciseness of Twitter
Games Design February 08, 2011
I’ll let you guys in on my current secret project: with two friends in tow, I’m working on a series of levels (a.k.a. a campaign) for the highly rated Valve game Left 4 Dead 2. The purpose of this project is to add level design experience to my design portfolio as it will display a range of skills which should be helpful to future employers.